The Archives of the Matrix.
A team oriented pvp zone with guards and a center of the zone boss with unique items.
I admire the developer's idea of competition from team to team within these zones. But the lack of content is a bit extensive. These are infact special areas that should be given special qualities. Indeed unique items are a must, but there must also be a unique way of obtaining them.
From here, extending the storyline of each Archive would be spectacular.
What I have in mind for Archives relies on many uses of "Games"
Id like to keep the "Laser Tag" and competition reality with these Archives.
I want to expose players to cross team Missions/Events.
Player/Groups vs Player/Groups in the same mission against one another.
For the most part, I will continue the logic of the Merovingian controlling these Archives.
"There is something I want, ever since I first arrived here...
To make a deal you have something I want"
With this in mind, players of all reputations will run the Archive events against the Merovingian. The Merv team (if they participate) act as monkey wrenches against both sides or one side. Their objective is to thwart the Zion/Machine teams victory. (How does one obtain victory? Trade Secrets of Creativity kthx)
Ok on subject.. Whether all teams are present or just 1. 1 Team can go against the AI. 2 Teams go against themselves. And I would hope 3 teams would participate in this type of event, where its much more than a Mara Central PVP fest.
When I look into these Archive Events. I see PVE defended by PVP. Players working the AI needed to be defended. Also there will be proactive pvpers in the event as well.
And from these events. 1 Team where all members will be rewarded (PVE wise AND PVP if they did kill players)
One reward from these is to progress to the next Archive, another gauntlet of the Merv. I have taken some time to myself just brainstorming ideas about how many Archives. I have about 6 or 7 in mind.
In all this spiel, want I aim for is this: player participation.
And when it comes to PVE and PVP. I want those 2 systems to be seamless. The only way to know the difference is in player names.
Archives
Capture the flag/Laser tag Domains
Competition for the win
Archive PVE events that require defenders/attackers
Archive Progression of storyline, advancement, and Team degradation <3
This is Article 7
Next issue will focus soley on PVP