Online Events. Global Events. GM Events
Whatever. However.
These are the moments when the GMs and Players come together and have fun.
These are special moments when the storyline reaches a dramatic peak.
Where Lore and Player involvement go hand in hand.
When I look at the Matrix Online in my head, I see these events, these situations as points of resolution-the end of what in game actions players have taken.
At this moment the story drives the players.
I see it the other way around. The players drive the story.
The Gm event comes after the choice the players have made.
And when i say choice. I say choice as in holding the truce. Choice as in deleting programs from the Matrix. Choice as in ignoring the commands of superior leaders. The Causality of the Matrix. The players are proactive and the GMs end it with their reaction.
And in doing so, I hope players from all servers think differentely that each server's events become to shift. That no single server's choices are the same as the other. The Storylines begin to go in their own direction, still faithful to the Matrix standards, but driven by players.
When players run around the game, they do for a purpose, to provoke, to defend, to preach, and so on.
When I see Global events, I see this as a moment when GMs take part in the stories that the players have taken on in game. GM characters still using the Characters from the movie, but instead of just sitting and chit chating. We see these characters interact with the world. We see these characters interact with other characters.
Sure, there is not much of a change that I am posting for in this Article, but none the less, these events are for players to connect with their GameMasters and understand we are all here as a Community.
This is Article 4
Next issue will focus soley on bringing the community deeper into the game.