Why are you quitting!?

1 posts · 2006-03-29 14:02:00 to 2006-03-29 14:02:00

#10800057519 03/29/2006 14:02 Why are you quitting!?
Why I would...
CR2.0 sucks. We all know that much. Just about all of Vector agrees that CR2.0 was not necessary, and that our old Live system was one that felt unique and in need of some doctoring. We didn't need the whole combat revamp. Now the way that the attributes are split up, it makes it nearly impossible to continue playing this game as we all have before... What do I mean by this?
The one key ingredient to this game was the option of character regret, utilized by all of us each and every time we'd get rocked and trade loadouts to use attacks that played to the enemy's weakness. You know what to /loadlo when you're fighting certain types. Not to mention Hacker made farming info alot easier and mixing Spy with Virologist made missioning a very easy process.
Now we face character regret. Now we face forks in the road...
Changing loadouts is a difficult process now. You need to spread yourself thinner and be worse in all of your areas in order to even accomplish anything with those Ability trees you've got. Being a Gunman myself, I know that I can switch between SMG's, Pistols, and Rifles and remain effective. I can even do well with Martial Arts loaded, but still... I can't excel in MA duels and what's worse, my Spy trees are useless when it comes to any sort of damage needing to be done. Now, more than ever, it's crucial that you not make any errors in leveling your trees and once you've specialized in them, you're kind of stuck.
And forgive me, but RSI hacks feel clumbsy -- not something that should be available very often, either. But then what about the new system doesn't feel clumbsy? I dislike the que system that's in place for the specials in combat now. I'd like to see a blinking, or the waveline effect like on Evade Shield. I want to know that it's being processed, not have to strain my eyes looking at the little flashing red number. At least before we got to see the action in que. Now I waste innerstrength clicking the next attack when I thought the previous one had finished rolling (in the background).
Why I will...
Because if everything else about this game sucks, what's the point?
It seems where this game is heading, where the Matrix Timeline is heading, is along the same path as Star Wars. In Galaxies, you've stretched on with little additional content and a revamp and reconstruction that has Jedi everywhere. It has been made dull, repetitive, and boring. As for this game, it's now dull and repetitive... so let's not get bored with it, k? Everyone on Vector has been saying they want content and we've been promised that much...
...but CR2.0 isn't finished. There's still major bugs and inconsistencies. We need to have more bugs fixed, and on a regular basis. It needs more work to feel less bulky and at the same time not take away from the complexity of the game itself. I don't feel confident in a dev team that says they will get to the content once they finish the system and then they release an unfinished product. Arguably, yes, it is very close to completion. But that's not the point. I am not a satisfied customer.
So let's see if they actually start getting the ball rolling on some in-game activities on a regular basis. I know TheWatchmaker has been keeping JoKeRz busy, but that was before the implementation of CR2.0 and now even the content doesn't feel strong enough to keep me here. So hopefully it's good, because if it's lame I don't intend to let my Recurring Bill go into the next month.
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