There is a desperate need for more challenge for the level 50's. I can see the skill balance problem increasing as the upper level increases but there is no reason why it can't be done incrementally (why not increase the cap a month at a time by a small number of levels? You could work to the level at the pace that suits etc and be encouraged to stay till next month when you can go further etc). While they simultaneously address the skill trees?
Also I believe when you cease getting exp for missions we should get a $info amount boosted by the lost exp so we can mission and accumulate money at a faster rate etc. Missions are becomming a serious bore (even by their original standards) and we need more reward for the grind!
