SOE - Free Trial should be a wake up call!

1 posts · 2006-05-17 15:53:00 to 2006-05-17 15:53:00

#10400117730 05/17/2006 15:53 SOE - Free Trial should be a wake up call!
The FilePlanet 10-Day Free Trial began on May 1st through the 16th, and throughout that time, the client was downloaded 39,667 times with a total rating of 4/5 stars through 758 votes.

Throughout the free trial, there was tons of positive feedback from both completely new Redpills, to returning Redpills that wanted to try out the new combat system. While you can't please everyone, just taking a look on these forums, both in General and Redpill Rescue, you can clearly see the satisfaction that most new players are having, and how they will convert their account to paying subscribers after the trial is over. What's even more satisfying, is that a lot of these new Redpills are veterans to the MMORPG genre, many have experienced other big-title games like EQ, EQ2, SWG, WoW, etc. and saying how surprisingly good that MxO really is, and how it offers something different. The main reason they never thought of MxO was because 1. There was no trial but most importantly 2. They really didn't know about it.

If I was SOE, I would see this and act upon it. When you have long-time MMO players come in and say MxO is a great title, then you know you are doing something right, but in order for this game to truly get off and become massive is to expand upon one thing: content. The biggest gripe from new players is generally the lack of anything to do besides grind repetitive missions over and over, and of course we have the gripe of veteran players of nothing to do once you cap out at level 50. Now that CR2 is done (minus balancing issues),  I think it's time to get some much needed content to this game. Content that would benefit new Redpills and veteran players who have been here since March of '05.

First, level 50 cap content. I think the easiest solution to more content for capped players is to expand on the one thing that makes being level 50 enjoyable: PvP. Some solutions to make PvP fun, exciting, and worth something:

1. Design a system to make CQ Points worth something. So many possibilities with this one. Could be managed for a ranking system that can be used both in-game and out of game. Example: design a list of the top CQ gatherers on each server every week, similar to what Agent Gray wanted in this thread, and post a list on DN1, adding in a message like "The following Redpills are extremely dangerous and should be avoided at all costs in combat" or something accomplishing along those lines. More ideas can be found in the Development Roundtable forum, like this idea from Inguss.

2. Territory Battles inside the Matrix. Each Org can take over or be taken over across multiple HQ's around the Megacity. For example: the Kalt Chemical building (the lobby scene) can be defined as a Machinist HQ, which would be guarded by level 50 guards. Devise a system where Zionite or Merovingian operatives can "take over" the building and hold it until Machinist operatives group up and take it back. If you played PlanetSide, then that's how I am sorta getting at.

3. Organizational incentives to joining, having a bigger bonus to joining for the "losing" Org to balance out the sides and to make things interesting.

Doing the above three things alone would provide a great amount of content for months for capped players, and give more incentive to PvP and reach level 50. The game shouldn't just stop becoming fun once you reach cap level, it should be the other way around, where the game just begins at level 50. This would all come in something like a "PvP Revamp 2.0" SMILEY

Then of course, killing all the nasty balance issues and bugs:
  • Neuro-Dart
  • Style Stacking
  • Group Heals
  • Animation and ability bugs (Sniper)
  • PvE bugs (NPC's evading)
Development Roundtable stuff mostly above, but just wanted to throw out ideas that would both keep new players ot try the grind to 50, and keeping old players, and getting old players back from other games to try all the new PvP content. But now more than ever, we need some marketing. It's clear SOE picked up MxO as a "side project", but I think if SOE invests money into MxO, it could become one of its best games on Station Access. I'm sure E3 was a great start (where are pics, Walrus :p), but also adding other internet banners, possibly commercials, and to re-package the game and sell it back to retailers, among keeping the D2D an option. Costly? Sure. Worth it? According to SOE, no, but as this thread was created, going by the free trial, I feel if MxO had a bigger budget, with more Devs working on the game, and possibly even re-instating an official Live Events Team, this game can clearly be the leader of the pack. And this is a snowball effect. More subscribers means more income for the Devs, which grant more staff, which can lead to better and quicker content, more live events, and possibly even future expansions down the road. The community is set, they have been nothing short of extremely helpful to all the trial players, and our current Dev team is top notch, we just need a little push from SOE to get the ball rolling, SOE should see the free trial as only the tip of the iceberg.

Thanks for reading this! SMILEY