Question about the lights?

2 posts · 2006-04-03 15:32:00 to 2006-04-03 15:54:00

#10400099636 04/03/2006 15:32 Question about the lights?
So uh yeah.... something kinda popped into my head about the event, and no as much as i wasn't too shocked or impressed by this event i won't be flaming it.
But uh, so yeah the lights were the problem and we were forced to uh disable them, but it occurs to me, instead of just having to go through the mechanics panel and the wiring and circuitry bs, why didn't we just take them out, like ok we can't pick one up ad throw it, but we could smash the bulb or 6 red pills could flip one lol, it's just kinda lame that no one was like:
redpill1: hey someone keeps turning them back on.
redpill2: what the hell are we gonna do?
*click*
Darminian: Heh, and people saying blowing things up doesn't get the job done. *frag grenade pin being pulled and light situation getting taken care of.*
*boom*
redpill3: Woah! why didn't we think of that!
redpill1: *CENSORED* we were getting there.
redpill2: Well maybe if security wasn't sploiting!
What ever you know, i mean hell someone could have ust driven a car into one and taken it out, it was really kinda like a rediculous game of tug-o-war or a war of attrcition related to boredom. Don't know, just something i was thinking about.
Darminian
#10400099661 04/03/2006 15:54 Re: Question about the lights?
I'm with ya Darm!  More weapons,  more options more abilities etc!  If there can suddenly be scaffolding, large speakers (that weren't used), and large screens (that weren't used), why would having a small grenade in-game that could opperate like the controlled hyper jump?  Select where you wanna toss the sucker and when the crosshairs turn yellow bombs away?!
(Get ready Darm, we're gonna be flamed with the "that would take too long", or "MXO would be too much like GTA" crap.:smileywinkSMILEY