Hotbar Combat Redux 2.0 Topic

2 posts · 2005-12-16 08:45:00 to 2005-12-16 12:35:00

#10400055221 12/16/2005 08:45 Hotbar Combat Redux 2.0 Topic
Ideas so far.



The Combat Icon addon







The Double Hotbar Addon




Tell us ideas you have, or comments,etc.

Thanks for your support on CR2.0
#10400055371 12/16/2005 12:35 Re: Hotbar Combat Redux 2.0 Topic

I personally like the interlock fight commands (red blue green etc) separate from the hotbar, but it would be great to be able redefine which keys these are tied to.


For hotbars, how about allowing upto three of them available on the display which we can reposition by dragging. One set for 0-9, another for ALT+0-9 and another for SHIFT+0-9.


To manage them we can right click on any Hotbar to get new options to Hide Hotbar, Show ALT Hotbar, Show SHIFT Hotbar, Lock/Unlock Hotbars. You cannot hide the primary 0-9 hotbar of course.


To flick through the 10 hotbars you can have [, ] for normal, SHIFT+[, SHIFT+] for the SHIFT ones and ALT+[, ALT+] for the ALT ones.


Then we can have upto 300 slots to play around with macros, changing clothes and emoting like crazy. Yayy!


If you put the interlock commands in the hotbar that will eat up our hotbar slots - this will actually make combat a lot tricker for us as we will need almost always shift into a new hotbar when interlock starts and if we want more than 5 commands available to us during interlock we will need to shift between 2 or 3 hotbars DURING combat - I am thinking of things like easy access to health pills or activatable items.


Hanz

Message Edited by Hanzoh on 12-16-2005 12:36 PM