IDEA: Organisation differences

1 posts ยท 2005-12-15 11:59:00 to 2005-12-15 11:59:00

#10400054486 12/15/2005 11:59 IDEA: Organisation differences
So this is either a very good or very bad idea, you be the judge.



The idea is, that the orgs should have more differences than different
goals in the storyline. So, give them different bonuses and downsides.

For example, i find it very stupid that agents chase machine redpills
when they do misisons, and stay a little longer in the mission area, or
when they go to a restricted area. So here's my ideas of org up and
downsides:



ZION

Zion is kinda the average org, so there's not so many original bonuses for them. But some are taken from the other orgs.

Good: Big XP from access nodes (as they can hack them).

Bad: Can get chased by Agents, and areas are restricted.



MACHINE

Good: Agents don't chase, areas not restricted.

Bad: Unable to hack nodes, agents will chase like hell for some time if you change org.



MERV

Good: Respect from gangs (they don't attack if not provoked), can hack nodes and can get XP.

Bad: Quite frequently chased by Agents, restricted areas.



This might unbalance the game, but i've tried to come up with equally
good upsides, and equally bad downsides. This is what makes most sense
judging from the Matrix storyline, and that's why i suggested it.

Feel free to contribute with ur own up and downsides :smileyhappy: