World of Conquest is a Real Time Strategy game with literally hundreds of players on the same server controlling vast empires fighting for the ultimate prize: money.
WoC lures in players with it's free play and the opprotunity to gain REAL money (through PayPal or other) by taking and holding key points on the HUGE (lag free) game map. Players can also SPEND money to gain in-game credits to buy new items and abilities. In this very subtle way most players end up spending more than they make, which of course keeps the game alive (since the last time I played).
My Point is, of course, that Mxo can do something a bit like this. Maybe buying special buffed clothing and special weapons and/or having a special in-game collector whose items you must buy, and recieving the items in-game. Also adding a way to have players be able to make money will definetly reel more players in, most of which will probably not be able to obtain this money. In this way the subsription fee for Mxo could really dive. It's a proven theory.
Post ideas/comments. Also we know alot of you probably have never heard of WoC, which is the reason for the lengthy explanation above.
