This is something i would very much like to see in-game, and if it comes with the combat upgrade, thanks devs, love you :smileyvery-happy:
So instead of i-fire-you-fire, you could continuosly fire your weapon,
same for the opponent, an duck into cover while you do and so on.
Reloading would bring a pause to the firing. Dodge Ranged would work
like normal, but with dodge animations (like Neo or agents but not so
good, as they do, of course).
Now, ammo would be introduced. You could just have, say 30/90 shots for
machine gun, and 20/60 for pistol. The ammo wouldn't be expensive, but
you would have to get new or engage in close combat when you run out.
Using weapons in close combat would not consume ammo (unrealistic, but
oh well...).
like? please give more ideas and feedback
So instead of i-fire-you-fire, you could continuosly fire your weapon,
same for the opponent, an duck into cover while you do and so on.
Reloading would bring a pause to the firing. Dodge Ranged would work
like normal, but with dodge animations (like Neo or agents but not so
good, as they do, of course).
Now, ammo would be introduced. You could just have, say 30/90 shots for
machine gun, and 20/60 for pistol. The ammo wouldn't be expensive, but
you would have to get new or engage in close combat when you run out.
Using weapons in close combat would not consume ammo (unrealistic, but
oh well...).
like? please give more ideas and feedback
