Lupiin wrote:
K,this is just me, but having been a fairly dedicated Duelist since release, I have noticed couple of things.
1.Theres like 2 distances in interlock, close combat fighting, and the other only available when u use guns, gun range.
2.You WILL get red roles at close combat range, seeing as guns are not meant to be used there,trying landing either a special,like Pistol Evasive, ( designed specifically for you to get to the desired range i beleive) or a Grab tactic seems 2 work well, either way, get them away from you and out to gun range. Your rolls should improve and appaear white after this while you keep them at that range.
I am getting the same behavior in gun interlock. At point blank range rolls are always red and if I can manange to get a couple of meters away from my opponent the rolls are either white or green. I have tried mixing speed/power/grab to control the my distance from the opponent, but nothing seems to work consistently. Also, the Sharpshooter abilitiy seems to have no effect whatsoever.
One frustration I've had with the Duelist tree is that when I'm at the range in interlock that gives no penalty to combat rolls, I am often out of range of the special attacks. Since there doesn't seem to be a way to consistently control your distance in interlock, I tend to think this is a bug.
If anyone knows how to control interlock distance, please share.