team vs team "mission" pvp

1 posts · 2005-10-27 12:42:00 to 2005-10-27 12:42:00

#10400036348 10/27/2005 12:42 team vs team "mission" pvp
just a general
suggestion that could hopefully be put into use right now, no need for
new patches or developers to code stuff, riffing on an old idea:



for ppl who are tired of meaningless "control mara c" pvp, how about we set up a
player organised system by server to pit org teams against each other in pvp sort of mimicking
standard missions. then whenever ppl were available and willing there
could be impromptu team v team "missions" just for fun and to maybe
have slightly more meaningful random pvp than the sort u get around mara c.




basically representatives from interested factions who would act as
redpill controllers would meet up or otherwise coordinate locations and
objectives and teams, for instance a machine controller would designate
an area or floor (ie one of those rare building floors that actually
have non-instanced rooms), or maybe even exile hideout floor, and an
objective (easiest would be kill "such and such machine player") and
the team protecting the objective (5 other machine ops) and then the
zion or merv controller would come up with the counter mission team
made up of 6 zion players or 6 merv players and then they'd have at it!
(u could even have it go multi-team v team although that might be
harder to coordinate.)




there would be a mission time limit like there is for normal missions
and rules would have to be agreed upon regarding reconstructing or
being revived and at the end of the mission there could be post on the
boards documenting it through screens (or movie?) for the winners to be
congratulated and the losers to be mocked horribly (kidding). and after
the first
few goes it should be relatively easy to contact an opposing org
controller and see if they're interested in having a few quick team v
team
missions and over time ppl could get a feel for which orgs/factions
were truly
winning, at least in terms of this sort of loose competition over total
missions completed or even specific teams if
ppl stuck to the same teams. this could also accommodate non-50s pvp
since the arrangement would be private and the location probably
reasonably secluded so as to avoid L50 gankers passing by - or even
mixed level teams, as long as both "controllers" agreed upon the mix.




so on any given night a "controller" for a faction (or org..) could
ring up a "controller" for a different org faction and set up some
slightly more meaningful and hopefully fun team v team pvp just like
that instead of the usual "hey ppl, i'm bored, let's go to mara blah
blah blah."



examples:



1. teams: 6 machine operatives / 6 merovingian operatives

location: mars industrial exile hideout

objective: rescue [1sobel] from bottom of mars industrial exile hideout
/ prevent [1sobel] from leaving mars industrial exile hideout

special rules: no reconstructing, RSI restores allowed, no master shadow

time limit: 10 minutes



2. teams: 4 machine ops / 4 zion ops

location: digger's basement

objective: kill all zion ops / kill all machine ops

special rules: no reconstructing, no RSI restores, no master shadow, no operatives on either side can be higher than level 25

time limit: 6 minutes



3. teams: 6 merv ops / 6 zion ops

location: club cyclo

objective: assassinate [zion operative] / protect [zion operative]

special rules: no reconstructing, no RSI restores, no MS, all loadouts must be visible soldier branches

time limit: 10 minutes



the main idea is once ppl have an idea of which other factions would
want to do this sort of thing, and wot the general rules are, and where
gd locations are, it would be as easy as sending a /t to an enemy
controller and seeing if they had any ops around interested in running
some team v team missions.



thoughts? :robottongue: