game idea - matrix violations

1 posts ยท 2005-10-18 08:32:00 to 2005-10-18 08:32:00

#10400032875 10/18/2005 08:32 game idea - matrix violations
okay, borrowing heavily from the idea of masquerade violations in vampire the masquerade:



i suggust a system that hands out and tracks matrix violations, sort of
like how we have agent meters in restricted zones right now. except it
won't be a meter, it will be an actual number-based tracking system.



u are penalized matrix violation points every time u perform an action
in public that, if seen by a bluepill, would cause them to question the
reality of the matrix. the severity of the penalty would depend on the
flagrancy of the action, ie maybe performing a move like triple front
kick would be much less heavily penalized than calling down a logic
canon blast. also it would be based on yr location, like hyperjumping
from one building top to another in the slums would be counted less
severe than hyperjumping from the street to the roof of the metacortex
building downtown. pvping on a rooftop in richland racks up fewer
violation points than pvping in a square filled with bluepills in
international. also, it could be based on time of day. like at night,
all violation points assigned are assigned at a fraction of daytime
penalties.



if u hit a certain total matrix violation points, two L255 agents spawn
to take u out. if they do take u out, yr matrix violation points drop a
certain percentage, but don't go all the way back down to zero. every
day u don't get a matrix violation point, yr total goes down.



points to address:



1) transportation: so hyperjumping or hyperspeeding from place to place will eventually get agents after us? this is teh sux0r!



good point. ideally this could be implemented after they put in using
cars as an alternate way to get from place to place. alternately, the
penalties could be removed or drastically reduced for
hyperjumping/hyperspeeding. although if we're sticking to the rules of
the matrix universe, seeing someone jump over a building should be
pretty damaging to reality.



2) pvp: so basically u don't like pvp eh, frackin carebear! yr mum! etc etc!



no, i love pvp. but having huge groups of ppl pvp in broad daylight
makes no sense, storywise. apart from all the craaazy flashy effects
from hax and such, seeing someone get shot point blank 10 times with a
shotgun and still getting up to continue fighting would make even the
most naive bluepill wonder wot the hell was going on. i'm not even
saying ppl shouldn't ever fight out in the open, racking up matrix
violations. having agents show up to kill ppl will make pvp more
interesting to say the least, lol. that said, ideally ppl should fight
on rooftops, or at night. or in buildings. and of course constructs.
even better if ppl pvp'd with actual storyline purpose.



3) this post sucks.



soz?



any addition comments or suggestions welcome, thanks.