I believe this was mentioned before (what hasn't at one point or another..), but I'd like to see other people's take on it.
What makes PvP boring in this game is the sense that you can't really
ever accomplish anything by doing it. There's no goals or objectives,
no territory to fight for, and no sense of death or defeat because
while you have the DE, you can quickly recon and head back to the fight
in a matter of seconds.
I'd like to see a timer associated with Hardlines for PvP. What I mean
by this is, if you die and recon at a particular HL, say Mara C, there
would be a 5 minute re-use timer before you can use it again. So if you
die again, you cannot use that HL for 5 minutes.
So what's the point? If you assemble a PvP team, if you kill off an
opposing force, they cannot simply recon quickly at the adjacent HL. If
you manage to stay your ground, eventually all HL's will be lost and
enemies can't quickly get back in combat, leaving your team for a
little rest as well.
This is just off the top of my head, what do you think?
What makes PvP boring in this game is the sense that you can't really
ever accomplish anything by doing it. There's no goals or objectives,
no territory to fight for, and no sense of death or defeat because
while you have the DE, you can quickly recon and head back to the fight
in a matter of seconds.
I'd like to see a timer associated with Hardlines for PvP. What I mean
by this is, if you die and recon at a particular HL, say Mara C, there
would be a 5 minute re-use timer before you can use it again. So if you
die again, you cannot use that HL for 5 minutes.
So what's the point? If you assemble a PvP team, if you kill off an
opposing force, they cannot simply recon quickly at the adjacent HL. If
you manage to stay your ground, eventually all HL's will be lost and
enemies can't quickly get back in combat, leaving your team for a
little rest as well.
This is just off the top of my head, what do you think?
