So, how many people still have their flit guns? Raise your hands now. Ok, how many of you think it's still useful? Think it may be used in the future? Finally, how many feel they should just recycle it? That's what I thought.
But wait! Before recycling it, how about the devs give it an "upgrade" or "modification" (preferably as the result of a rather fun critical involving at least some combat). What sort of upgrade/modification could it have? Hmm... Well, how about keeping it at doing zero damage, but giving it a percentage chance of causing the basic "statuses" (especially useful for those who like to use their bugged flaming fists o' hell!
So, for example the flit gun could be modified to V2.0 with:
30% chance of causing staggered, off-balance, or dazed (perhaps allowing all to hit at the same time, or only one - in which case it would have to not only roll the percentage chances 3 times, but also in a random order, so one status doesn’t get caused more often than others simply because it always rolls first).
Then perhaps allow it to also have 5% chance of causing stun, confused, enraged, disarmed and so forth. Although for these it would have to be as the second suggestion above, with only one having a chance of landing per use – each of these would last the same amount of time as their current interlock versions.
Like other guns, this would be able to be used outside, and inside interlock, with it's current range.
Sure would beat having the flit gun in it's current state just sitting in our inventories with no viable use, no?
But wait! Before recycling it, how about the devs give it an "upgrade" or "modification" (preferably as the result of a rather fun critical involving at least some combat). What sort of upgrade/modification could it have? Hmm... Well, how about keeping it at doing zero damage, but giving it a percentage chance of causing the basic "statuses" (especially useful for those who like to use their bugged flaming fists o' hell!
So, for example the flit gun could be modified to V2.0 with:
30% chance of causing staggered, off-balance, or dazed (perhaps allowing all to hit at the same time, or only one - in which case it would have to not only roll the percentage chances 3 times, but also in a random order, so one status doesn’t get caused more often than others simply because it always rolls first).
Then perhaps allow it to also have 5% chance of causing stun, confused, enraged, disarmed and so forth. Although for these it would have to be as the second suggestion above, with only one having a chance of landing per use – each of these would last the same amount of time as their current interlock versions.
Like other guns, this would be able to be used outside, and inside interlock, with it's current range.
Sure would beat having the flit gun in it's current state just sitting in our inventories with no viable use, no?