Seriously. Copy-and-pasting that long of a post into 3 different places
on the forums is a little ridiculous. But my gripes about forum
etiquette aside...
I think the kind of class you're talking about would be a very cool
feature. I don't think it should take the place of hackers, or have
hackers somehow merge into Operators... if anything it seems like it
should be a Crew-specific type of role, where the player who's the team
Operator stays on the HvCFT rather than jacking in.
Somebody replied to this post elsewhere (you know, one of the other 500 times you posted it :robottongue:)
saying that a feature like this should be part of an expansion. I agree
with that. It seems like the sort of thing that would require a decent
chunk of coding/testing/balancing time, and isn't really the sort of
basic maintenance that would show up in a patch.
There's been various threads suggesting topics for expansions, some of
which suggested that an expansion should give crews some variety
of player "housing" through Hovercrafts, and I think now that we've
merged with the SWG crowd (which I used to be a part of) you'll see
more people wanting this feature. (Some have gone so far as to suggest
access to The Real, but I think it would make more sense to have
housing via in-ship constructs or something "jacked-in" like that. But
I digress.) But if such an expansion were to come out and focus on
making the HvCFT feel more like "home", it would make sense to play up
the role of Operator in the sort of manner you're suggesting, possibly
as an extra skill tree. (Again, I *don't* think it should replace
Hacker.)
In my head, the way I would see it playing out is like this: the crew
Operator can do for the team anything they would be able to do at a
hardline or satellite, such as swap out abilities, code/compile
anything that a currently-jacked-in team member knows how to code,
provide mission-map blips showing where mission targets and guards are
located, etc. Having this be a crew-specific ability might help boost
the team-play atmosphere a little more (personally, I'm a soloing
fiend, but I'd be all about running Op for my buddies). I think it
would probably require the addition of in-game voice chat to be really
effective and immersive (but hey, Ventrilo's just as good.)
Thoughts?
on the forums is a little ridiculous. But my gripes about forum
etiquette aside...
I think the kind of class you're talking about would be a very cool
feature. I don't think it should take the place of hackers, or have
hackers somehow merge into Operators... if anything it seems like it
should be a Crew-specific type of role, where the player who's the team
Operator stays on the HvCFT rather than jacking in.
Somebody replied to this post elsewhere (you know, one of the other 500 times you posted it :robottongue:)
saying that a feature like this should be part of an expansion. I agree
with that. It seems like the sort of thing that would require a decent
chunk of coding/testing/balancing time, and isn't really the sort of
basic maintenance that would show up in a patch.
There's been various threads suggesting topics for expansions, some of
which suggested that an expansion should give crews some variety
of player "housing" through Hovercrafts, and I think now that we've
merged with the SWG crowd (which I used to be a part of) you'll see
more people wanting this feature. (Some have gone so far as to suggest
access to The Real, but I think it would make more sense to have
housing via in-ship constructs or something "jacked-in" like that. But
I digress.) But if such an expansion were to come out and focus on
making the HvCFT feel more like "home", it would make sense to play up
the role of Operator in the sort of manner you're suggesting, possibly
as an extra skill tree. (Again, I *don't* think it should replace
Hacker.)
In my head, the way I would see it playing out is like this: the crew
Operator can do for the team anything they would be able to do at a
hardline or satellite, such as swap out abilities, code/compile
anything that a currently-jacked-in team member knows how to code,
provide mission-map blips showing where mission targets and guards are
located, etc. Having this be a crew-specific ability might help boost
the team-play atmosphere a little more (personally, I'm a soloing
fiend, but I'd be all about running Op for my buddies). I think it
would probably require the addition of in-game voice chat to be really
effective and immersive (but hey, Ventrilo's just as good.)
Thoughts?