I understand that many of these ideas would take a very long time to design, test and implement but I just wanted peoples opinions on them.
1: Make your own MA combo.
Tired of almost every MA fight being the same? Doing the same moves?...Well when you reach level 50 and become a grandmaster wouldn't the ability to create your own MA combos make every fight more exciting.
Imagine after you load up grandmaster you have 3 spaces for abilities. You are able to make 3 of your own moves from premade animations. Firstly you pick a certain amount of animations specific for each type of MA. Then choose stat effects or damage. To prevent a move from being overpowered you can only choose certain effects with others, and depending on how many stat effects and the chance of the stat effect working, the damage would be more or less. Once youve chosen these you name the ability and theres your new move. To make things more interesting you could be able to trade them with other players.
2: Player made pvp constructs
In many pc games you have the ability to design your own map and play on it. Well what if there were 3 blank construct spaces per server, that if not being used at the time could be used by a player to design there own construct with rules for fighting, that would be there for lets say, an hour or 2, then deleted. You could add all sorts of rules and specifics to the construct such as:
Number of people per org.
Ban certain loadouts (no hacker
)
)Time limit
Mobs in construct
You could model it like sakura, ashencourte or any other premade stuff added. You could also add a password so only people you want fighting would be able to enter it. Yes it seems a very hard to implement idea but isn't what most people want is something different each day rather than the same monotonous game play?
3: Player vs Player missions
Wouldn't an assassination mission be more fun with 2 players from different orgs competing for the kill? or 1 player from another org protecting the person. This would add more strategy and fun to the game. Players could compete for the redpill in recruit missions, compete for items in courier missions, and many more ideas. I'll go into more detail if needed.
