KivoOnline wrote: I know this is sort of a future release thing...but what plans are there to imrove archives for high levels? Plans...that I can't tell you about because they happen in that time to come, of which talking about is verboten!
KivoOnline wrote: I am a little concerned about something that was mentioned in Archon's post. It said that there were 8 styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs. While this would at first sound gre...
Dissever wrote: Has the storyline about dire lupines and the Effectuator gone cold? I was looking forward to following that up. Well, not exactly. They're still around. But the focus shifts, especially when you're dealing with the Meroving...
QforQ wrote: For people interested in the gaming industry or more specific, your kind of job, what do you suggest people do education wise(besides having a good portfolio)? That's a little hard to say, as my "game designer" title is pretty...
Abigor666 wrote: Who wrote the new critical missions? Let's see, I think I did the Zion ones, and Frog did the Merovingian ones, and we fought over the Machine missions (Frog used Ninja Waffles, but I was able to counter with Buttered Toas...
Abigor666 wrote: Can you make the suburbia district which is populated by lvl 65 soccer moms lvl 70 little league dads and instead of subways have a car pool? I don't know about that. All the soccer moms I've known have been higher level t...
FAOrien wrote: Are there new districts planned? Planned... as in, the future. I don't think I can talk about the future. That's where old age comes from.
QforQ wrote: You said that you werent that busy as of late(you and frog actually) and thats why you've been able to post and stuff....So with everyone busy with the CU 2.0, does everyone envy you right about now? haha Nahhh... They probabl...
{SoG}Esky wrote: Is there any word on when DN1 will be fully updated? With the side nav-menu and all its sublinks pointing to stuff, or is this going to get the "stamp o' future release?" Thanks Probably been asked already...sorry if that'...
Chuui wrote: Yes I do =) I've run perhaps over 10,000 now. In fact, if I were to PM you some ideas, would you mind (I realise of course they stand a very low chance of ever going anywhere)? Eh, you should probably just post ideas in the Mi...
Chuui wrote: able to spawn stuff outdoors Now that's something I'd love. I guess the current set up makes spawning anything more than 1 or 2 attackers outside impossible without using Pandora box mechanics? Hey! You must run missions a lot...
Chuui wrote: Hypothetical question time! If you could revamp the standard mission system, what would you do to it? (It's hypothetical so none of that future release gong stuff!) I would make it able to spawn off instanced areas (accessed t...
Warboy090 wrote: Rarebit, do we need to break out the "google" ? Wh-at? The forum didn't break? But we went over 1000 posts... Dang. Maybe we'll have to shoot for 10,000. Anyway, I wouldn't suggest googling for Rarebit. You don't want to s...
QforQ wrote: Can you take a picture of yourself, walrus, archon, frog, and the others wearing the party hats and confetti going off? (Note, Picture must be one made in real life, in seattle, and real) No-oooo... *backs slowly away* There w...
Inthebackground wrote: What do you think about the whole question of the Matrix and the Laws of Thermodynamics see here for more detail http://mxoboards.station.sony.com/matrix/board/message?board.id=universe&message.id=2127 I think that's...
Warboy090 wrote: Is this the little "tool" your talking about rarebit? **EDIT** thats what makes your RSI look like the characters? Message Edited by Warboy090 on 12-21-2005 02:53 AM You people and your edits! You're really trying me here,...
FAOrien wrote: What do you think about the bank idea I posted? The Bank Idea Message Edited by FAOrien on 12-21-2005 01:44 AM Haha! You're trying to get me to disqualify your post by editing it! But I saw it before you edited it, so nyah!...
Bayamo wrote: If there's an extensive character creation engine in which you may take pieces of various models, modify them, and add them together to form new models - then why isn't this available in the live game, which would vastly impr...
ShadowSK wrote: What's the best part about designing missions? Writing the dialog can be a lot of fun, depending on which character it is. It's also pretty satisfying when we manage to come up with something that players won't have seen be...
Erace wrote: why do people post questions knowing there not the first one so most likely there not gonig to get answered but they do it anyway ? I figure they probably didn't bother reading the rules .
Bayamo wrote: Do the devs that play LE characters have any "dibs" on characters, i.e Walrus always gets to play Seraph or something like that? Well, Walrus gets to play whoever he wants, but otherwise no, it's open season.
Bayamo wrote: What org would each dev choose? Well, I don't want to answer for the others, but my main character stays org-less and just dances in the street. I do have an alt who went Zion, but that was just because I wanted to play my ow...
Othinn1 wrote: I've been curious about this since the LET characters started showing up back in late beta. I know you guys can assume the identity of movie characters and MxO storyline characters using LET tools. But I've always wondered,...
ZippydaSquirl wrote: Squirrels, twins, sarah kerrigan! Do we see them in game ever?!? That depends on how many times you spin around before playing MXO.* *SOE does not condone spinning around in any way, shape, or form before playing MXO.
Detrius_MXO wrote: Will test server be up this wednesday ie: tomorrow? Future release question! *BONK* EDIT: No flaming, people. Let's conduct ourselves like civilized maniacs. Message Edited by Rarebit on 12-20-2005 06:07 PM
Siros7 wrote: This question for you too: Waffles or biscuits? Remember, Rarebits answer made countless of people wait for him after work with pitchforks and stuff It is my distinct impression that Frog has previously asserted his advocacy...
Kayda wrote: Granted, but what are your thoughts on such a possibilit? Your personal opinion on such a system I'm not holding my breath; figuratively speaking, I suppose I'm hyperventilating.
Kayda wrote: What are your thoughts on the possibility of people in LESIG being able to prove themselves worthy of becoming a LET member? This could potentially save you guys budget costs, and thusly get us a LET sooner Archived image unav...
Siros7 wrote: lol Ok once more: Waffles or biscuits? :O Used to be waffles, but now I'm a biscuits man. ... I'm never going to hear the last of this, am I? I sure hope this has something to do with the Matrix Online. Uh... Eh... Oh, of cou...
mercurius420 wrote: Are there any pranksters among the office? (I.E. anything from whoopie cushions to putting super glue on the homerow keys of someones computers) and if so can we get a list of the highlight moments? Nah, I think we've f...
I'm sure most of you saw at least one of the threads about the little recruitment party thrown by the Merovingian Syntax a few days ago; for instance http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=54981...
Talauntiar wrote: Have you tried out the new CU yet, and if so, whats your favorite part? Not really, because it's being handled by an inner circle on a separate branch so that the rest of us can go about our own work without ending up bei...
Talauntiar wrote: 'what, if anything, is being done about the AWR situation?' No clue. That's all corporate stuff, not game dev stuff. The suits deal with that.
Musutangu wrote: When will /ignore properly block area chat? I dunno. But /futurereleasequestion seems to work all right for me. That one might be admin-only though.
ThePigeonKing wrote: What were you looking forward to when the idea of joining the MxO team came to mind? I was looking forward to finding out what MMPs were all about, because I really didn't know, and because it'd be a change from the ga...
TxTurbo wrote: How long have you been dying to post on these forums? =) Well, it wasn't that I was dying to, exactly. I'm just sort of finding it to be useful now.
Talauntiar wrote: How many people come into the office every day to work on the Matrix Online? That is top-secret info, amigo. Nice try getting me fired, though. =P
alex364 wrote: how can we get iconics to show up at player driven events? If by "iconics" you mean Matrix storyline characters, then just send us a couple million dollars earmarked for a dedicated Live Events Team, and you're golden. Short...
Symmetric wrote: Will you ever remove the collectors from The Hunt for Morpheus event? Goodness, no. Every time we remove anything you people act like we just axed your grandmother. Wait, that sounded suspiciously like a future release que...
Death++ wrote: you live in seatle if im not misteaken (mmmm steak... sorry) so do you ever tune into 102.5 and listen to the bob rivers show? Nope. I don't browse the dial very much. The only station I really listen to is 89.5, in fact it'...
Death++ wrote: Boxers or briefs... or other...? In the Matrix it's all about black briefs, of course. You can thank our old Warner Brothers producer for that. Before they insisted we put *something* there, everyone was barbie-doll naked wh...
Aquilae wrote: How difficult would it be to add more hostile npcs in the mission system? The reason I asked because it obviously seems (to me) is that each one was created specifically before hand. And as a result, they will eventually loo...
Talauntiar wrote: What's been the funnest thing you've designed in the game? You are my new favorite question-asking-person. Let's see... Actually this is getting kind of hard to pick. I think it would still be the Death of the Destroyer e...
Steege wrote: Earlier: Rarebit wrote: TetraCleric wrote: Why is Ghost Bald? If I remember correctly, it's because we didn't get the rights to use the likeness of that movie actor in the game. This wasn't discovered until right near the end...
Sykin wrote: So you're part of the graphics design team (a highly interesting job, in my opinion), I assume. What other kinds of designers/developers can be seen Kung Fu'ing around the office on a normal day? Don't assume, it makes an as--...
Symmetric wrote: Would you consider making enhanced versions of clothing that currently have no enhanced versions? (i.e. the Black Jayne Half-Duster I wear has no Enhanced version, only Armored and Shielded. Some extra melee damage or Dodg...
DeBarlo wrote: Are you guys able to log in as an LET charcter (Niobe, Merovingian, etc.) from home? Jigsaw beat me to it, but: Nope. Admin access is very tightly restricted.
symbea wrote: Have you ever considered any ideas seen in topics on the forums? We don't so much consider them as just steal them randomly and pass them off as our own work.
CooliceT wrote: when are they going to release new download stuff on DN1... found here. its been updating for ages. it would seem. :/ Future release question! Yusss! It was fun to watch Walrus' eyes roll back in his head when I asked him a...
Roukan wrote: Do the GMS have a policy for replacing lost items? Probably, but you'd have to ask them that. GMs and such are managed by SOE for the most part, rather than by the MXO team specifically, so whatever they do is likely part of...
Sykin wrote: Pretending that a second LESIG sign-up comes around, what will make you eligible to join in on the good stuff? Ergo, what are those in charge looking for when it comes to feedback, constructive criticism, suggestions? That's r...
Sykin wrote: What exactly is wrong with the /emote command? Many players are hoping this will be fixed in light of better roleplay. /shakehead Oh man, I remember trying to test that when it was first done. I think there must have been some...
Steege wrote: (Ok, I think I'm ready. Hehe...) Do you believe that with CR2.0, we will begin to see more people dress for style, and not just for buffs? I hadn't really thought about it (CR2.0 is being run covertly by Archon, Justice, and...
Roukan wrote: Can the devs consider Player-LET for free if they volunteer? Wait... I've seen this... This is it, this is the end. Yes... You're laying right there, just like that. And I... I... I stand here, right here. I'm supposed to say...